Don't Panic!
I know I'm being a little dramatic here, but this is a big deal ... I know games (even non-video) go through many versions in their lifetime. The changes are not that major ... just a few tweaks to make the expansions (esp. the upgrades and aux weapons) integrate a little better. So here are the changes:
- Control checks. The player now only needs to match the difficulty number, not exceed it to successfully perform a set of maneuvers. I realized it was very confusing and a bit unintuitive to do it the other way. This also gives those D6 drivers a bit more of a chance (bless their hearts).
- Firing while stopped. This now requires 1AP to be spent per shot, instead of 3 shots for the price of 1 AP. This also ties into the next bullet point
- Unloading from a stopped position. I have played alot of Outrider games with alot of different people, including my 16 year old, who is a master of discovering the loopholes (He is an invaluable playtester for this reason). One of the first goals was to make this a game about driving and shooting ... not a game of artillery duel. Now when you spend 1 AP/shot while standing still, you will receive +1 for each attack token after the first. You can still wallop the other guy, but you can't dink him for 3 hits.
The new version will be uploaded to all the respective downloads sites this week, including this site. Thanks to all for contributing and I apologize if this inconveniences anyone. Please feel free to contact me at dicefestgames@gmail.com with any questions you may have.
-G
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