4.25.2011

Tuner Card Samples

With the launch of The Tejas Speed Shop Tuner Cards coming soon, I thought I would give a brief glimpse of how the cards will interact with your current dashboard.

Drafting the cards

How many cards of what type of cards is up to the host/group. Does everyone choose one upgrade at random? Do you choose the category of upgrade (Performance, defensive, etc), but still choose a random item? Can players just draft the cards they want? Are duplicates allowed? It's up to you. My playtest group tended to allow one upgrade per car per game, usually drafted by the players - allowing teams to choose upgrades that complimented each other - but part of the charm is figuring out new ways to use them in games. The only hard rule is that one of each type per car is really about the limit - and this is usually only used as a balancing mechanic for unbalanced groups/scenarios.

Attaching the Cards

The cards are simply placed behind the dashboard card they augment. The top portion of the card gives an 'at-a-glance' look at the upgrade. If needed, detailed rules are printed below the summary, along with flavor text and (text permitting) an image of the equipment.

example dash with tuner cards
  Sample Cards

I've uploaded a few images of cutting room floor items. These are items that were a little too ... 'out there' to include in the base tuner set. But remember: joining the Tejas Speed Club is a lifetime membership - anytime the catalog is updated/expanded, you will receive the new items free of charge!


Enjoy!

-G

4.21.2011

Tejas Speed Shop Announces South Location

image courtesy TJSS Motorsports
Laredo, TX - TJSS Motorsports, the parent company of 'Tejas Speed Shop & Military Surplus,' a popular retailer of performance, motorsports and survivalist gear, announced the opening of a fifth location near Laredo, TX. "We see it as adding the fifth point on the Tejas star," said future site manager Santos Herrera, as he handed his signature, ornate cane to an assistant, breaking the ground for the new site with a shovel decorated with the retailer's trademark red, white and blue colors. The company's other locations include sites near Amarillo, Ennis, El Paso as well as the flagship store - a nine square-mile wrecking yard built on top of an abandonned Atlas missile silo near Abilene, TX. "The Laredo store will serve as a distribution node for our salvage and remanufactured products that come from Mexico," Herrera stated, declining to comment as to whether that salvage included military surplus. "We will bring performance and protection to South Texas along with the prices and service that has made [Tejas Speed Shop] famous."

Herrera made news last year amid allegations of weapons trafficking and publicly denying that he once operated a large Mexican smuggling ring under the outriding pseudonym of 'El Cabron.'

4.18.2011

Hit 'em where they hurt. Hit 'em when they're down.

Somewhere in the Southwest ...

Zeek had the pedal pushed to the floor, but the bastard in the Interceptor was still pulling away fast. Slamming his car back down into third for some more torque, Zeek pulled his car left, stabbed the brakes to dip the nose and flicked the wheel hard to the right, squeezing the trigger as the car pitched and yawed. The twin fifties sparked up the pavement as they strafed low across the roadway. The Interceptor lurched and began to fishtail as it surrendered a chunk of tread from underneath. “Now where were we, you son of a ...” Zeek uttered out loud as he buried the accelerator and began to close the distance.

Dealin' Damage has arrived!

No one is foolish enough to brave the West Texas badlands unarmed or unarmored, but every Outrider knows that even too much armor isn't enough - there are too many compnents (including the driver) that can be taken out with a single, (un)timely shot.


Dealin' Damage adds a new level of detail to Outrider's damage track. Instead of just losing Armor Tokens, players can lose something crucial with each hit suffered. Tires blowout, engines sputter and stall, weapons jam and ultimately fail and your armor could shear off - taking parts of your car with it! Even the vehicle's driver isn't safe: one bullet could injure or outright kill the driver.
 
The Dealin' Damage Bolt-On contains rules, damage cards, targeted damage cards, critical effect cards as well as a set of smoke and debris markers.
 
Dealin' Damage is available for purchase through the Outrider Bolt-Ons page, WarGameVault, DriveThruRPG and Steve Jackson's E23 Site.
 

4.11.2011

New Terrain, New Scenario, New Tools

Greetings all, I have had some dirt-road tiles lying around and I finally picked them back up and reworked them a bit. These are meant to give you three grades of terrain - these new tiles being the trasition tiles from asphalt to unpaved terrain. These should give you a bit more flexibility in scenario desgin as well. Ive uploaded the new tiles to the files section of the Outrider page on BGG. They should be approved by the mods soon.

CREEK RUN - 4P SCENARIO

The Damage deck will be on sale soon (I know I keep saying this) but a few of the compnents will be made available free to players as part of a player's tool kit. This will include the debris tile, the smoke tile and the dust tile. The smoke and debris relate to specific damage effects, but the dust tile introduces a new mechanic for the dust kicked-up behind a moving vehicle (or in front of, if your driving backwards) effectively giving the player a bit of a smokescreen ability. This new way of handling dust/smoke will override the normal scenario rules regarding dust.

'til next time

-G